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WickedGL Fix -- Wednesday, June 19, 2002
For those of you having the WickedGL boot to desktop problem, that should now be fixed with Valve's most current Security Module update. Here's the word from Eric Smith:
    *** This only affects Counter-Strike servers. ***

    We've updated the security modules again. These modules should fix the problems with clients using WickedGL drivers not being able to play.

    Your Counter-Strike servers should update themselves automatically. If you find your servers are suddenly having problems, try restarting the servers. There have been some situations where the servers and clients got into a state where they couldn't communicate properly.

    NOTE: Please take into account that we've had problems with false positives when considering whether to permanently ban a player who has been detected.


    Eric Smith

-- cliffe

CS 1.5 Issues -- Friday, June 14, 2002

Thanks to everyone who helped out with the release of 1.5. It was one of the more smooth releases in recent memory. To all those who mirrored files to serve the demand, thank you. A couple issues have come up with the release, which I'll try to address in an organized way.

"Error! Server verification failed" Problem
This error is caused by the client's inability to communicate with the Secure Master servers to validate the security module being used on secure servers. It can be caused by a few different problems. Here are some things to try:

1) Clients need to communicate with the Secure Master servers (port 27012). First, make sure there isn't a firewall problem.

2) Make sure you do NOT have a file called "woncomm.lst" in your \cstrike folder. If you do, delete it. This file should ONLY reside in your \valve folder.

3) Open the "woncomm.lst" file in your \valve folder (using notepad) and make sure there is an entry that looks like this at the bottom of the file:


4) If your "woncomm.lst" file DOES have the "Secure" entry and you still can't connect to the Secure Master servers, it might be a DNS problem. Try changing your "Secure" entry to look like this:


5) Make sure you have the latest firmware for your router. We've heard reports of people with Linksys 4 port routers having problems and when they updated their firmware the problems disappeared.

"TrackerUI.dll invalid" Problem
This error is harmless and doesn't mean anything. To remove the error from your console, simply follow the same steps outlined for F1 and F2 binding problems (below).

F1 and F2 Binding Problem
To be able to bind your F1 and F2 keys: Go to your Half-Life (or Counter-Strike Retail) directory, open the "valve" folder, open the "cl_dlls" folder, and rename the file "GameUI.dll" to something else (i.e. "GameUI.bak"). You should be able to bind your F1 and F2 keys again.
-- cliffe

CS v1.5 Windows Clients Out -- Wednesday, June 12, 2002

Counter-Strike version 1.5 Windows client files are now out! Use the download links to your right to grab the version you need. You can get the full 121meg Mod version file, the 7meg Mod upgrade, the full 116meg Retail file, or the 19meg Retail upgrade patch. Check back here in the next few days for the unofficial "missing retail mappack."

Click here to read the full readme.txt. Here is a quick changelog:

    Changes/Additions :
    - New map de_piranesi.
    - Ricochet included in this release.
    - Added logging of the anti-cheat system catching and kicking detected cheats.
    - Added logging of "kick" commands.
    - Added logging of "banid" commands.
    - Changed error message if clients try to download missing resources to be more helpful.
    - Added new debug message for mod makers if a packet couldn't be parsed correctly.
    - Linux: hlds_run now does auto-restart by default (to disable: define "-norestart" on the command

    - Linux: hlds_run uses "exec" when you define the "-norestart" option.
    - Linux: Added -pingboost command line parameter. Currently supports three different methods

    ('-pingboost 1', '-pingboost 2', and 'pingboost 3'). These may not work well (or at all) on some OS

    - Linux: Added "-debug" flag to hlds_run to automatically run gdb and pull out useful info.

    New CVARS:
    - Added "serverversion", can be set to '1108' to view/re-record old demos.
    - Added "sv_logbans" to turn the logging of player bans on and off. Default is 0 (off).

    Bug Fixes:
    - Fixed mp_hostagepenalty not working.
    - Fixed problem with server locking when the bomb is planted and a new player joins the server.
    - Restored "mp_fadetoblack" server variable.
    - Fixed incorrect WonID logging.
    - Fixed sv_allowdownload being required to be set to 1 for clients to connect to secure servers.
    - Fixed 'bad address type' fatal error on servers that attempt to run in secure mode but have no DNS

    - Fixed DropClient messages for Steam clients who were banned or have a duplicate Steam ID to properly

    show the SteamID of the client.
    - Fixed HLTV reporting wrong spectator numbers if connection to server was pending.
    - Fixed "multicast 1" not working if it was issued before HLTV connected to game server.
    - Fixed relay proxies reporting wrong spectator/slots numbers in multiplayer/LAN menu.
    - Fixed DMC powerup bug where the invisibility ring would make people glow red.
    - Fixed rcon bug in HLTV.
    - Fixed delay being reset to default value during changelevel.
    - Fixed a problem with propagating HLTV banners.
    - Fixed client freeze on exit.
    - Fixed framerate problem on some ATI video cards.
    - Fixed MaxPing filter not being saved correctly.
    - Fixed sky box bug.
    - Linux: Fixed server using 64 MB more memory than it needed to.
    - Linux: Fixed 'undefined symbol: __strtouq_internal' on some Linux systems.
    - Linux: Fixed segmentation fault on some Linux systems when attempting to run in secure mode.

-- cliffe

CS 1.5 Linux Files Out -- Tuesday, June 11, 2002

The CS 1.5 Linux Server Files are out. Head over to the Linux Upgrade page for the 6meg upgrade or hit the Full Linux file page for the 107meg file. Windows clients will be coming tomorrow.

Here are two screenshots from de_piranesi, the new 1.5 map by Iikka from Valve:

Keep in mind that CS and HL Linux files will be going out to mirrors tonight so that server ops can upgrade immediately tomorrow. If you're a linux server op, stay tuned to the site for word of the files.
-- cliffe

CS 1.5 Wednesday -- Monday, June 10, 2002

It's looking like Wednesday is the day for CS v1.5 along with a new Half-Life version The updates will include the Ricochet Mod, phase two of the recently introduced anti-cheat technology, a new Counter-Strike map (de_piranesi), as well as various fixes and tweaks. Server files will go out Tuesday evening while client files will show up at 11am PST on Wednesday. Check back here to for a full mirror listing and further information.
-- cliffe

CS Win Files Out! -- Wednesday, April 24, 2002

The Counter-Strike 1.4 Windows client files are now out for both Retail and Mod versions. If you're unsure of the difference between the two versions, see our FAQ. Remember that if you're using HL Mod Version, you'll also need the latest HL patch, which you can grab @ Fileplanet. Also for those of you using broadband, be sure to try out Steam in order to bypass all patch headaches. Below is a listing of the download locations as well as a changelog:
    CS Mod Version Full Install:
  • Click here for full mirror listing...

    CS Mod Version 1.3 > 1.4 Upgrade:
  • Click here for full mirror listing...

    CS Retail Full Install:
  • Click here for full mirror listing...

    CS Retail 1003 > 1004 Upgrade:
  • Click here for full mirror listing...

    Changes/Additions :
    - Added Anti-Cheat protection.
    - User Interface redone for HLTV.
    - Dedicated servers (Win32 + Linux) now default to 32MB heapsize.
    - Improved dedicated server FPS (sys_ticrate) accuracy in Windows NT/2K/XP and Linux.
    - New map cs_havana
    - New map de_chateau
    - Updated version of map de_train
    - Enhanced in-game spectator mode to include HLTV features
    - Added new first-person mode to spectator modes
    - Speaking players flash in team members' radars
    - Dead bodies remain on the ground for the entire round
    - Dropped bomb blinks red in Terrorist team's radar
    - Changed so only Terrorists are notified when the bomb is dropped or picked up
    - Changed so players must stand still when planting the bomb (including no jumping)
    - Changed so players can't move or shoot while defusing the bomb
    - Adjusted pistol accuracy while jumping (all pistols)
    - Adjusted player jumping values to minimize bunny hopping
    - Changed so the VIP can't drop any weapons
    - If player dies, view zooms away from falling body while changing the angle to show the killer
    - Changed color of the words 'BOMB' and 'VIP' in the scoreboard to make them more visible
    - Changed so name changes for dead players are stored and processed when the players respawn back into the world
    - Changed the way "kevlar" and "kevlar/helmet" work using the buy menus...made them work together
    - Added a sound when "kevlar" and "kevlar/helmet" are purchased
    - Removed players hearing enemy radio calls
    - Added code to force "sv_clienttrace 1" on the server
    - Changed so when someone mutes a player (in the scoreboard), they will no longer see that player's in-game text messages either
    - Added cheering to HLTV.
    - Muting a player in the scoreboard will also mute their text messages.
    - Steam beta clients and non-Steam clients can play together on the same server now.
    - Voice communication uses DirectSound by default now.
    - Added player ID to Half-Life DM.
    - Added chat flood protection to HLDM.
    - Added logging of fatal Sys_Error server shutdowns.
    - Renamed setinfo items "ah" and "vgui_menus" to "_ah" and "_vgui_menus"
    - Added new setinfo item "_cl_autowepswitch" (default: 1) which controls whether or not a client switches to picked up weapons (if they're more powerful)

    New CVARS :
    sets the percentage of teammates it takes to vote off a player
    maximum: 1.0
    minimum: 0.0
    default: 0.66

    acts exactly the same as "sv_restartround"

    when "sv_allowdownloads" is set to 1, this cvar will control whether custom logos are propagated to clients
    default: 1

    when "sv_allowdownloads" is set to 1, this cvar will control whether resources are propagated to clients
    default: 1

    client-side cvar to set the amount of time (in seconds) dead bodies will stay before sinking into the ground. Dead bodies are cleared at the beginning of each round.
    default: 600

    client-side cvar to toggle using the right and left hand view-models
    default: 1

    client-side cvar so clients can play using the minimum model set: leet.mdl, gign.mdl, and vip.mdl
    default: 0

    Bug Fixes :
    - Smoke grenade fix
    - Radio command fix
    - Fixed duplicate HUD weapon sprite bug
    - Fixed footstep sounds to correctly play when not walking (fixes fastwalk cheats)
    - Fixed uneven movement rate when moving through water
    - Fixed server locking up at end of round when a lot of grenades are in play
    - Fixed several ammo inconsistencies between weapons that share ammo types
    - Fixed a T as CT skin bug
    - Fixed bug with "kevlar/helmet" where players could buy it again at the beginning of each round even if they didn't need it
    - Fixed some view_model animation bugs
    - Fixed 'use' key causing an instant player stop with no deceleration
    - Fixed bogus \Save directory being created when you ran Half-Life.
    - Fixed filter logic in the launcher.
    - Fixed bug where clients couldn't connect to server side only MODs.
    - Fixed bug where you could "kill" the HLTV entity in Half-Life DM.
    - Fixed AddIP command.
    - Fixed crash when a func_breakable triggers a trigger_counter.
    - Fixed Egon gun beam problem in Half-Life DM.
    - Fixed Tau cannon prediction problem.
    - Fixed fog messing Additive sprites.
    - Fixed Alien Grunts not making any attack sounds.
    - Fixed Egon's beam looking yellow in sofware mode.
    - Removed "friends" connectionless packet query.
    - Fixed "bad address type" fatal server error (caused by clients with long names).
    - Fixed "condump" so the output won't overwrite previous files.
    - Fixed "cvarlist" so the output won't overwrite previous files.
    - Fixed rcon_port and rcon_address so they can be set manually by the player to rcon a server.
    - Fixed server shutdowns related to using bots.
    - Fixed "vote" and "votemap" commands to work correctly
    - Fixed bug where clients would try to change their name while dead and then couldn't change it when they respawned.

We'll have a more complete listing of mirrors as soon as the web server settles down due to incredible traffic.
-- cliffe

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